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Eye-level view up a shallow, clear mountain river: a mossy boulder in the water, poplar rows on both banks and bare brown ridges under a blue sky.

AKAM: Shadows of Zagros

Find a way into Shar. Search for Jaffan.

A realistic first-person survival game set in the mountains of Iraqi Kurdistan.

In development

In-engine capture · development build · 14 Oct 2026

Across flat earth roofs edged with timber beams: whitewashed walls, reed-roofed shade frames, a grain sack and bedding on a roof, and dry mountains in the distance.

Chapter 02

A real place

Folded limestone ridges. Dry golden steppe. Coppiced oak on the foothills, black poplars in rows along the road, and a village of flat-roofed, whitewashed houses climbing the slope in steps, its roofs lived on. AKAM is built to look and sound like the Zagros of Iraqi Kurdistan.

Explore the world

In-engine capture · development build · 15 Oct 2026

When the siren sounds, get indoors.

Chapter 03

The Tide

The Tide gives warning. The sky turns copper and the haze thickens. The civil-defense siren over Shar starts to wail, the birds go quiet and the radio fills with static. Then the surge front arrives, and anyone caught outside takes the dose. A concrete wall and a closed door are the difference.

In the build today The Tide cycle with all four phases below, the siren and shelters.

A weathered civil-defense siren on a tall pole seen from below, against a blue sky with clouds and the valley's brown ridges.
The siren The civil-defense siren on its pole above the valley, silent between Tides. In-engine capture, development build, 15 Oct 2026.
  1. Calm

    The cycle runs every 45 minutes by default. Between Tides, the radio is quiet.

  2. Warning

    The sky turns copper and the haze thickens. The siren sounds across the valley, wildlife falls silent and the radio warns you.

  3. Surge

    A grey-green fog wall and a darker sky. Outside a shelter you take radiation and psy exposure; the dosimeter clicks faster and static rises.

  4. Aftermath

    The surge passes and the valley goes quiet again.

    In development The valley changing after each Tide.

Chapter 04

Weight in every shot

Bullets fly, slow down and drop. Recoil climbs, and you pull it down. Sway grows with fatigue and wounds, and moves where the round lands. You check the magazine by feel, not by a number on the screen.

Seven body zones. Bleeding, fractures and pain each need the right treatment, and a wounded arm shakes your aim.

  • Simulated ballistics with drag, drop and a 100 m zero
  • Seven body zones, each wound with its own treatment
  • Magazine checked by feel
  • No ammo counter, no crosshair

What’s in the build today

Dark inventory screen in four columns: gear slots, a body silhouette with seven health zones, a field rifle card, and a backpack grid holding medical supplies, water and food.
Field inventory Work-in-progress field inventory: worn gear, a body map, the weapon card and the backpack grid. In-engine capture, development build, 14 Oct 2026.

Chapter 05

Listen

Every surface sounds different underfoot. Shots echo off the ridges a beat later. Indoors, the wind drops away. When the insects stop, pay attention.

  • 10 surfaces underfoot

    Footsteps layer the sole and the ground, and never repeat back to back.

  • Echoes off the ridges

    Distant shots arrive late, delayed by real distance at the speed of sound.

  • The sound of the Tide

    A civil-defense siren, Geiger clicks and radio static, made for the game.

From the valley

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AKAM is in development. Everything on this site is captured in-engine from the current build. Features marked “In development” or “Planned” are not playable yet. There is no release date, price or store page.

What’s in the build today

Writing about AKAM? The press kit has the fact sheet, descriptions, screenshots and logo.

Press kit

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