AKAM: Shadows of Zagros
Legal and privacy
This site sets no cookies, runs no analytics and loads nothing from third parties. Here is what happens when you visit, who owns what, and the notices that go with the game.
No cookies
None are set, for any purpose, so there is nothing to accept or decline.
No tracking
No analytics, advertising or social-media scripts, no tracking pixels and no fingerprinting.
Nothing from third parties
Every page, image and script loads from studio.meroxis.com. No embeds and no web fonts.
Privacy
You can read every page of this site without handing anything over. This is everything that happens when you visit.
- Cookies
- None. This site never sets a cookie.
- Analytics
- None. No analytics or statistics scripts.
- Advertising and tracking
- None. No ad networks, tracking pixels, social-media buttons or fingerprinting.
- Third-party requests
- None. Pages, images, scripts and icons all load from studio.meroxis.com.
- Fonts
- The fonts already on your device. No web fonts are downloaded.
- Embeds
- None. No outside video players, maps or social posts.
- Forms and accounts
- None. No sign-up, login, newsletter or comments.
- Browser storage
- One optional setting, kept on your device. See browser storage.
- Server logs
- Standard web server access logs. See server logs.
- Privacy contact
- To be announced
Browser storage
This site stores nothing on your device unless you use the pause control of a background video on the home page (when the home page shows one). If you pause or play that video with its control, your browser remembers the choice in its own local storage, under the name “akam.heroPaused”, so the video stays the way you left it on your next visit. The setting never leaves your device, and clearing this site’s data in your browser removes it.
Server logs
The web server that delivers this site keeps standard access logs, as web servers do. Each entry records the IP address of the request, the date and time, the page or file requested, the referring page and the browser’s user-agent string. These logs exist to deliver the site and protect it from abuse. meroxis does not use them to track or profile visitors or for advertising, does not combine them with other data and does not sell them.
Security
The site is built to run over HTTPS only, and every page carries a strict Content Security Policy that only allows content from this site.
Copyright
© 2026 meroxis. All rights reserved.
AKAM: Shadows of Zagros is created, directed and developed by meroxis. Unless noted otherwise, the game and its story, characters and world, the text and design of this site, the in-engine screenshots and footage, and the AKAM wordmark and monogram are the work of meroxis and protected by copyright. Some content seen in the game and in its captures is licensed from third parties; see third-party content.
You are welcome to link to any page of this site. Usage terms for the screenshots and logo in the press kit will be published with the press contact.
Trademarks
AKAM: Shadows of Zagros and the AKAM wordmark and monogram identify the game and its creator, meroxis. Please do not use them in a way that suggests meroxis made, sponsors or endorses something it did not.
Unreal and Unreal Engine are trademarks or registered trademarks of Epic Games, Inc. in the United States of America and elsewhere.
All other trademarks are the property of their respective owners.
Third-party content
AKAM is developed in Unreal Engine 5, which meroxis uses under license from Epic Games, Inc.
Some environment, interface and sound assets in the game are licensed from third parties. All rights remain with their respective owners.
This site itself uses no third-party code, fonts or services.
A work of fiction
AKAM: Shadows of Zagros is a work of fiction. Gelî Reş, Shar and every character and event in the game are fictional. The landscape, architecture and everyday life are drawn from the real Zagros of Iraqi Kurdistan, with respect for the people who live there.
Work in progress
AKAM: Shadows of Zagros is in development. Screenshots and footage are captured in-engine from the development build and show work in progress. Any feature may change, and there is no release date, price or store page.
Every feature on this site carries one of three labels:
In the build today Playable in the current development build.
In development Being built now. Not playable yet.
Planned At the design stage. Not started.