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AKAM: Shadows of Zagros

Press kit

Everything you need to write about AKAM: Shadows of Zagros. All screenshots are captured in-engine from the development build.

Fact sheet and descriptions as plain text, 21 screenshots as full-size JPEGs with captions and alt text, and the logo files.

Fact sheet

Title
AKAM: Shadows of Zagros
Developer
meroxis
Genre
First-person survival
Setting
Gelî Reş, a fictional valley in the Zagros mountains, Kurdistan Region of Iraq
Engine
Unreal Engine 5 (5.8)
Status
In development
Release
Not yet announced: platforms, release date, price, store pages, modes, languages and age rating
Press contact
To be announced

Descriptions

Short

A realistic first-person survival game set in the Zagros mountains of Iraqi Kurdistan. Cross the cordon, read the land, treat your wounds and get indoors before the Tide. Search for your brother, Jaffan. In development at meroxis.

Long

AKAM: Shadows of Zagros is a realistic first-person survival game set in a fictional valley in the Zagros mountains of the Kurdistan Region of Iraq.

Years ago an experiment at a secret research site buried under the mountain failed. A grey fog poured out of the gorge, villages emptied overnight, and a military cordon sealed the valley. The fog still returns. The people who live along the cordon call it the Tide.

Akam is a mountain guide from a village just outside the cordon. He knows every goat trail, cave and old smugglers’ path in these mountains. Two years ago his younger brother, Jaffan, went into the valley and never came back. Now, whenever the Tide rolls in, Akam’s old radio picks up Jaffan’s voice.

AKAM is built around weight and consequence. Bullets are simulated: they drop, slow down and lose energy, and armor stops some of them. Wounds land on one of seven body zones, and each injury needs its own treatment. There is no ammo counter and no crosshair. When the siren sounds and the sky turns copper, you have minutes to find shelter.

AKAM is in development at meroxis, an independent studio, in Unreal Engine 5. Everything shown on this site is captured in-engine from the current development build.

Boilerplate

meroxis is an independent game studio and the creator of AKAM: Shadows of Zagros, a realistic first-person survival game in development in Unreal Engine 5. More at studio.meroxis.com.

Key facts

In the build today Everything in this list is in the current development build.

  • A fold-belt mountain valley about 6 km across, with a 2.8 km river, oak woodland and poplar rows.
  • A stepped village of 43 flat-roofed houses, with life on the roofs.
  • Simulated ballistics: drag, drop, a 100 m zero, armor classes and ricochet. No ammo counter, no crosshair.
  • Seven body zones with bleeding, fractures and pain, each with its own treatment.
  • The Tide: a recurring cycle of copper-sky warning, siren and surge. Shelter or take the dose.
  • Layered sound: 10 surfaces underfoot, near-miss cracks and gunshot echoes off the ridges.

Screenshots

In-engine captures from the development build. No renders made outside the engine.

About meroxis

meroxis is an independent game studio and the creator of AKAM: Shadows of Zagros, a realistic first-person survival game in development in Unreal Engine 5. More at studio.meroxis.com.